![]() gitmodules, then perform the submodules init, then replace To download the submodules from the fork instead of the original oolite Not work - due to relative directory paths in. If you've cloned the source from a forked repository instead, this may The Oolite source is available from github. On Linux/BSD/Unix, in a terminal, type openapp oolite, or if you compiled it yourself you can run it with. (or choosing 'Run' from the 'Product' menu). On OS X, you can run from Xcode by clicking on the appropriate icon If you have problems with missing textures you can try to delete deps/Linux-deps/include/png.h and deps/Linux-deps/include/pngconf.h before compiling.Īlso remember to first fetch the various submodules, see Git. it might help if you run source /usr/share/GNUstep/Makefiles/GNUstep.sh (the exact path to GNUstep.sh might differ). If you get errors like make: *** No rule to make target '/objc.make'. Make -f Makefile release OBJCFLAGS=-fobjc-exceptions. On some systems, such as Gentoo, you may need to run Then just type make, or, if you're using GNU make, Particular, you need the SDL_Mixer library, which doesn't always come with the On others you may need to build them from source. For most Linuxĭistros, GNUstep and SDL development libraries come prepackaged - justĪpt-get/yum install the relevant files. Installed by default if you choose to install the development Get GNUstep and SDL development libraries in addition to what is usually On Linux, BSD and other Unix platforms without dpkg tools, you will need to If you have the Debian package tools (installed by default withĭebian and Ubuntu), use dpkg-buildpackage. Targets from the Scheme pop-up, and hit Build and Run (the play button in the Then double click on the Xcode project in the Finder, select one of the Oolite You will need the latest version of Xcode from the App Store. tools: Various tools for preparing files, builds, releases etc.tests: A mixed bag of test cases for manual testing and ad-hoc code tests.SDL: Files that are only compiled for platforms that use SDL.Core: Files that are compiled on all platforms.Cocoa: Files that are only compiled on Mac OS X.BSDCompat: Support for BSDisms that gnu libc doesn't have (strl*).src: Objective-C and C sources, incuding header files.Schemata: Plist schema files for the OXP Verifier.Resources: Game assets and resource files for Mac and GNUstep application bundles.Oolite.xcodeproj: The OS X Xcode project to build Oolite.Oolite-importer: A Spotlight importer to make saved games and OXPs searchable.Oolite-docktile: An embedded plug-in which implements the Oolite dock menu when Oolite is not running.OCUnitTest: A small number of unit tests.DebugBundle: Implements the Debug menu and in-app console.DataFormatters: Debugger configurations for Xcode.Mac-specific: Additional projects used only on Mac OS X.installers: Files used to create various installers.Doc: Documentation (including user guides).Windows-deps: Dependencies for Windows on x86 and x86_64 processors.URLs: URLs used for binary dependencies on Mac OS X.Linux-deps: Dependencies for Linux on x86 and x86_64 processors.Cross-platform-deps: Dependencies for platforms other than Mac OS X.DebugOXP: Debug.oxp, the expansion pack that enables console support in debug and test release builds.debian: Files to enable automatic setup under Linux using dpkg (Debian package manager) tools.Here is a quickįor end-user documentation, see and Oolite for all platforms can be built from this repository. ![]()
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